The original impetus for the first games created on this site came out of various Design Thinking workshops offered at LEARN itself. Then, recently an article on our blog (The Design Process: The backbone of school Makerspaces) helped to explain the what, why and how of design thinking in the classroom. Based on that article and various other references (Ex. Design Thinking 101, and 5 Stages in the Design Thinking Process), and keeping in mind the program competencies and the intellectual operations being evaluated, a game-creation strategy and planning tool was developed.
Access the Game Design planner and learn about some of the basic steps you (and your students) might take when developing games for your own classroom or community use!
Click here to learn about Design-Thinking and Game Creation in Social Sciences